1/8/2023 1 Comment Diogenes getting over itEven the developer, the above-mentioned Bennett Foddy who brought us QWOP, essentially describes it as such. Spectacle, and Modern Culture (Cambridge: MIT Press, 2001), 46.For anyone who isn't familiar with this, Getting Over It is the latest viral 'rage game' craze. Jonathan Crary, Suspensions of Perception: Attention, Perhaps the virtual world andĭigital culture are able to lay the foundations for a new platform of opposition,įor the consolidation of a new community, capable of putting down not onlyĪlgorithms but also a capitalist system in which they have deeply rooted. Leaves the player with a positive feeling. Who decided to fight with themselves and went through the game to the end, The hidden ending of the game, available to those persistent enough How much our perception has become a battlefieldīetween various algorithms focused on getting attention, the most valuable Over It makes us realize how hard it is to focus on To another – sometimes consciously, sometimes not. Impossible to assimilate everything, so the attention is shifted from one point Human mind must process more and more information – so it is constantlyĪdapting to new “environments”. More and more external stimuli appear, and the Contemporary mindfulness, as a principle of perception, combines “mechanical adaptation of an organism to stimuli in anĮnvironment”, as “automatic or unconscious processes or forces”, or “as aĭecisive, voluntary activity of the subject”. It is playing with the player’s attention –Īccustomed to the increasing number of stimuli, to action, to movement.Ĭrary understood attention in three ways, all related to movement: “as a reflex Much patience and agility you need!) and extremely annoying (for a mind eternally connected to web), but alsoĪn extremely brilliant game. That is what makes Getting Over It extremely difficult (how The end we can spend hours trying to climb this mountain, which repeats the Strips the way that digital culture works, depriving it of visual stimuli – in In this world, thingsĪre new only “for about 6 seconds, until the browser is refreshed.” This information will be forgotten, other will be unearthed and processed,Ĭaptivating us once again with the illusion of freshness. Huge mountain of unsorted information, which is in perpetual motion – some of Well as the attractiveness of handling everything that is familiar. Overwhelming amount, with its speed of creation and the speed of reaction, as Processing and repetition, covering everything that is fresh with its To Foddy, and this is really interesting, in Getting Over It modernĭigital culture (and its impact on visual culture) consists of waste, Satisfaction of recognizing the authors of quotes slightly sweetens the taste Range is really wide: from Ice T, through Shakespeare, to Nietsche (the Well as quotes from philosophy, literature, poetry and popular culture. – a story about the frustration of passing the game, deconstructing it – as the inverse of mindfulness andĬommentary read by the creator is also a pulp filled with autothematic threads Perfect state would be total indifference, i.e. Into a huge cauldron and holding a climbing hammer, is called Diogenes (theĬhoice of the most famous representative of the Cynic philosophy, in which the Thirdly, the character we control, packed Himself claims, of “garbage”, of random elements such as furniture, Secondly, the mountain we climb is composed, as the artist It is, perhaps, one could say, a remake of another game, Sexy Hiking,Īs Foddy mentions. World represented in the game is a cultural pulp. The gameplay itself is a real, insanely difficult nightmare of keeping attention and not succumbing to the growing frustration caused by constant failures – climbing and climbing through the same route, falling and repeating everything from the beginning until it succeeds. Getting Over It With Bennett Foddy is an unique, critical commentary on contemporary digital culture.
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